Leaderboards
Items by total value.

Every Roblox Limited tracked, ranked by your selected metric.

Roblox Limited values

Browse Roblox Classic and UGC Limiteds ranked by total market value, with RAP and copies in circulation.

What does the Roblox Limiteds leaderboard show?

Each row shows the thumbnail, name, and asset ID, then RAP, total value, price, total copies, original copies remaining, volume, sales value and growth for the chosen window, and a prediction score. Total value is RAP multiplied by all owned copies, so unsold stock does not count toward it. Price is the cheapest current listing: the creator's original price while stock lasts, unless a reseller undercuts it. Growth is the change in RAP across the chosen range, shown in Robux with the same move as a percentage under it, and either one sorts the table. It stays blank on items that did not sell inside it, and on items with too few earlier sales on file to say what they were worth when the range opened. Set the range to all time and it becomes RAP against the price the creator first sold the item at, blank when that price is not on record. Under the sales count sits demand growth, the change in the sales rate over the chosen range against the same length of time before it, shown once an item sold at least 10 copies in that earlier span.

How do you sort and filter the rankings?

Twelve metrics drive the sort: total value, RAP, price, growth percent, growth in Robux, score, copies, original copies remaining, percent remaining, volume, demand growth, and sales total. Total value descending is the default, and price and both readings of what is left open ascending, because the question they answer is which items are closest to selling out. Dropdowns narrow the table to Classic Limiteds or UGC, keep only items with copies still in stock, and set the range to 24 hours, 7 days, 30 days, or all time. Growth follows all four; volume, sales total and demand growth follow the first three and hold at 30 days under all time, because the sales history behind them does not reach back to the oldest Limiteds. Each metric also takes a minimum, a maximum, or both. Search, sort, filters, and page all sit in the URL.

How do you use price, RAP and total value to find a deal?

Price is the cheapest listing you could buy at right now. RAP is what copies have actually been selling for, so the gap between the two is the whole idea behind the Deals feed, and the leaderboard reaches the same screen from the other side: bound price to a maximum you are willing to spend, sort by RAP descending, and the widest gaps rise to the top. Read that pair with volume before acting on it, because RAP on an item that trades once a month is an average over very little. Total value is RAP multiplied by every owned copy, so it sizes the item rather than the entry; a high total value next to a low price means a large float, which is liquidity when you sell and competition when you buy.

What do copies, original copies remaining and percent remaining tell you?

Copies is how many the creator ever made, and it is the ceiling on how many can ever exist, so it is the scarcity every other number is read against. Original copies remaining is how many of those the creator still has on sale; percent remaining is the same figure as a share of the run, which is what makes 400 left comparable between a 500-copy item and a 100,000-copy one. Both open ascending, because the question they answer is which items are closest to selling out, and the moment stock runs out the price stops being the creator's and becomes whatever resellers ask. Most of the board reads zero on both: every classic Limited sold out years ago and so has most of the UGC catalog, so pair either one with the in-stock dropdown, or a minimum above zero, to get a table you can still buy into at the creator's price.

How do you read growth, growth in Robux and demand growth?

Growth is the change in RAP over the chosen range, printed in Robux with the same move as a percentage under it. The two rank differently and that is why both are sortable: an item that was 90 R$ and rose 122% moved 110 R$, while one that was 1,200,000 R$ and rose 9% moved 108,000 R$. Sort by the percentage to find items moving hard for their size, and by the Robux figure to find where the money actually went. Demand growth is the change in the sales rate instead of the price: copies sold in the range against the same length of time immediately before it. It stays blank until an item sold at least 10 copies in that earlier span, because a ratio built on one or two sales says nothing about demand. Rising demand on an item still in stock at the creator's price is the combination worth a closer look; rising demand on an item already priced well above RAP is usually the crowd arriving late.

What do volume and sales total say about liquidity?

Volume is the number of sales in the chosen range and sales total is the Robux those sales moved. Together they are the liquidity check on every other metric here: a wide price-to-RAP gap on an item selling twice a month is a gap you may be holding for a long time. Set a minimum on volume before trusting any average on the row, and use sales total to tell a busy cheap item from a quiet expensive one, since ten sales at 50 R$ and one at 500 R$ land in the same place on money moved and nowhere near each other on how easily you exit. Both hold at 30 days when the range is set to all time, because the sales history behind them does not reach back to the oldest Limiteds.

What does the score column mean?

Score covers paid UGC Limiteds only. It is a percentile on predicted profit per day of capital held, so a 96 is an item beating 96% of paid UGC Limiteds on that measure, and it is built from the creator's track record, the title, and how fast the run sold at launch. The number waits until the item is three days old and is then stamped once, because early sell-through predicts a profitable resale better than anything knowable on release day. Items that predate the scoring system carry a retrospective score from current data, drawn as a hollow badge; that is a ranking rather than a prediction anyone could have acted on. A dash means unscored: free items, creator-locked items, and every classic Limited. Use it to shortlist, then check stock and volume before anything else, because a high score on an item with no resale market yet is a forecast with nothing behind it.

How many items are listed per page?

Pages hold 20 rows and rank numbers continue across them, so page three opens at rank 41. Sorting, filtering, and searching run over the full tracked set, not the visible page.

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