Roblox creators can set the exact minute an item goes on sale, and they can set when it comes back off. Roblox's Marketplace publishing documentation calls it Schedule Sale: a Sale Start date, an optional Sale End date, bookable up to 30 days in advance, and it works for Limiteds and for ordinary unlimited items. A Limited is an avatar item sold in a fixed number of copies (copies are the total units of that item that will ever exist) that owners can resell afterwards, and a UGC Limited is one published by an independent creator instead of by Roblox. Until the start time lands, a scheduled item reads as off sale to everyone else, meaning Roblox is not selling new copies of it, and Roblox's announcement of the feature told creators that users will not see a countdown noting when items go off sale. The drop appears when the clock hits it.
Quick answer: Roblox creators schedule a sale start and an optional sale end up to 30 days ahead, on Limiteds and non-Limiteds alike. A scheduled item shows as off sale until the second it goes live, so the launch time only reaches you if the creator announces it.
| Scheduled sales at a glance | Rule |
|---|---|
| How far ahead a sale can be scheduled | Up to 30 days |
| What the creator picks | A Sale Start date, plus an optional Sale End date |
| If no end date is set | The item stays on sale indefinitely |
| Item types covered | Limited and non-Limited avatar items |
| What you see before the start | The item reads as off sale, like any other off-sale item |
| Biggest a paid Limited drop can be | 3,000 copies |
| Taking an item off sale and back on | No new publishing fee |
How does Roblox item scheduling work? A start date, an optional end date, 30 days out
The feature arrived on March 11, 2025. Roblox's announcement described it as a way to "set up automated time-limited drops," replacing the old routine where a creator had to sit at the Configure page and flip the On Sale toggle by hand at the right moment.
The current documentation spells out the controls. A creator clicks Schedule Sale under the On Sale toggle, enters a Sale Start date and an optional Sale End date, and that is the whole mechanic. Leave the end date blank and the item sells until the stock runs out or the creator switches it off. Scheduling is allowed up to 30 days ahead, and it covers both Limiteds and non-Limiteds.
One line in that announcement matters more to buyers than to creators: "Non-Limited items are unlimited in quantity but can be limited by time." A time-limited item and a Limited work differently. If the item was published as non-Limited, Roblox sells as many copies as people want during the window, and the publishing docs say non-Limited items can't be resold at all. A short sale window makes an item feel scarce. Only a fixed copy count actually makes it scarce.
Can you see when a Roblox Limited drops? Not on the item page
Before its start time, a scheduled item behaves like any other off-sale item. No timer, no "coming soon" label, no public date. Roblox's announcement also states that users will not see a countdown noting when items go off sale, so neither end of the sale window is published to buyers.
That leaves two real sources for a drop time. The creator's own channels are the first: group shouts, their experience, their social posts. The second is the market itself. We track stock and listing changes across the catalog, so the UGC Limiteds in stock collection and the Deals feed (you need to be signed in for Deals) will show an item once copies are actually buyable, which for a hyped drop is often while stock is still on the shelf.
If the drop sells inside an experience rather than on the website, there's one more clock to respect. Roblox requires you to have been in the experience for 60 seconds before a purchase can complete, a rule we cover alongside the other UGC Limited purchase limits. Join a minute early or you lose the race before you click.
What does a Sale End date change for buyers? The window can close with copies left
A Sale End date stops the sale on schedule whether or not the stock is gone. Copies that never sell never get minted, meaning they never come into existence, so the quantity a creator lists is a ceiling on supply. An item advertised as 500 copies can finish its run with 300 real ones. After the window shuts, the only route to that item is the resale market, where the price is whatever current owners ask.
The opposite case is just as common. Plenty of drops sit in stock for months or years because nobody wanted them at the launch price, and a hard end date on a quiet item simply freezes a small supply in place. Our catalog holds 194,618 UGC Limiteds today, 158,105 of them published free and 36,297 published at a price. Of the paid ones with a recorded sale price, 15,029 out of 36,100 have since sold for no more than their launch price. Demand sets the price, and plenty of drops never attract any.
How differently do drops play out? Five real UGC Limiteds
Drop size and the per-account cap shape almost everything about how a launch feels. Across the paid UGC Limiteds we track, the median drop is 500 copies of one item, 9,947 of them sit at exactly 3,000 (the maximum Roblox allows for a paid Limited), and 91,703 UGC Limiteds limit buyers to a single copy from the original listing. RAP below means Recent Average Price, Roblox's smoothed average of what an item has recently sold for, and the lowest ask is the cheapest copy a reseller currently has listed.
| Drop | Copies | Cap per account | RAP | Lowest ask |
|---|---|---|---|---|
| 25 | 1 | 1,242,730 R$ | 3,000,000 R$ | |
| 50 | No cap | 1,281 R$ | 3,600 R$ | |
| 99 | No cap | 1,381,724 R$ | 9,999,999 R$ | |
| 99 | No cap | 680,640 R$ | 555,555 R$ | |
| 130 | 3 | 32,351 R$ | 60,000 R$ |
Spyder Chain came from the Spyder Simulators group with 25 copies and a one-per-account cap, which spread the whole supply across 25 separate owners. QT Bandana and Smite Hammer, both by haz3mn, ran 99 copies with no creator cap at all, so one buyer could take the three copies Roblox's own purchase limits allow. Rex Skin Package, a 2026 drop by LOCKED IN NETWORK, set its own cap at three on 130 copies.
Royal Ruby Crown shows the slow end of the scale. Ceredoris' UGC listed it in October 2023 at 749 Robux (R$), and 11 of its 50 copies were still unsold when we checked on October 23, 2026, while the cheapest resale copy asked 3,600 R$. A three-year-old drop with copies still on the shelf is a normal outcome for a UGC Limited.
Look at the Smite Hammer row for a useful warning. Its RAP sits at 680,640 R$ while the cheapest listed copy asks 555,555 R$, so the average sale is above what you'd pay right now. On a thin market the last few sales and the current floor drift apart, which is why we show both on every item page and across the items leaderboard.
Does Roblox Plus make a launch purchase cheaper? Yes, by 10% to 20%
Roblox Plus costs $4.99 USD per month and carries a purchase discount: 10% off for your first two months as a subscriber, rising to 20% from the third consecutive month. Roblox funds that discount itself, and commissions are still worked out on the original price, so the creator isn't paid less because you saved.
Three limits matter at a drop. The discount doesn't apply to items priced above 1,000,000 Robux, it doesn't apply to resale purchases, and it doesn't touch publishing fees. Buying a copy at launch counts. Buying the same item from a reseller an hour later doesn't. Whether the subscription earns its keep for you is a separate question, and we ran the numbers in our Roblox Plus verdict.
When can you resell something you bought at a drop? After the holding period
Roblox's fees and commissions documentation sets a holding period of up to 30 days after you buy a Limited, during which the item can't be resold. Buy a copy from a reseller instead and the hold is shorter, up to 7 days. Our full breakdown of both clocks lives in the holding periods guide.
Two other conditions sit on top of the clock. Resale only exists if the original creator enabled it, and the publishing docs note that once enabled it can never be switched back off. The person selling needs an active Roblox Plus subscription; the person buying doesn't. And the same documentation states that only Roblox-created Limiteds are tradeable, so a UGC Limited you bought at a drop can leave your inventory exactly one way, through a Marketplace resale.
Does buying at a drop pay? Only if the price roughly doubles
A UGC Limited resale splits four ways in Roblox's documentation: 50% to the reseller, 10% to the creator, 10% to the seller or affiliate, and 30% to Roblox. You keep half of whatever the buyer pays.
Round numbers make it concrete. Pay 10,000 R$ at launch, resell at 20,000 R$, and you bank 10,000 R$, exactly what you spent. Resell at 30,000 R$ and you clear 15,000 R$ against a 10,000 R$ cost, for a 5,000 R$ gain. Below twice your cost you're losing Robux, which is why the resale floor on an item matters more than its RAP when you're deciding whether a drop was worth catching. Our reseller tracking follows those floors for the items you hold, and the sold-out UGC Limiteds collection shows which drops have no retail stock left.
None of this is financial advice. Limiteds can and do fall below what you paid, and about 42% of the paid UGC Limiteds we track with a recorded sale price sit at or below their launch price.
How do you catch a drop with no countdown?
Six things that actually help, in the order they matter:
- Follow the creator. Group shouts and their own experience are where a launch time gets announced, if it gets announced at all.
- Know the cap before the drop. If the item allows one copy per account, plan for one.
- For an in-experience drop, join at least a minute early so the 60-second requirement is already satisfied.
- Decide your maximum first. A scheduled window with a hard end date is designed to make you hurry.
- Watch stock across the catalog instead of refreshing one item page. The in-stock collection and Deals surface items while copies are still available.
- Check where the item will sell. Roughly 74% of the UGC Limiteds we track only ever sell inside experiences, which we cover in where UGC Limiteds sell.
Scheduling rules and fee splits in this article come from Roblox's Marketplace documentation and its March 11, 2025 scheduling announcement; copy counts, caps, RAP and resale floors come from RBX Invest catalog data as of October 23, 2026.
FAQ
Can Roblox creators schedule when an item goes on sale?
Yes. Roblox's publishing documentation describes a Schedule Sale control under the On Sale toggle, where a creator sets a Sale Start date and an optional Sale End date. It works for both Limited and non-Limited avatar items.
How far in advance can a Roblox drop be scheduled?
Up to 30 days. Roblox's documentation and its March 2025 announcement both put the limit at 30 days ahead for the sale start.
Do buyers see a countdown before a Roblox Limited drops?
No. A scheduled item appears as off sale until the moment its sale starts, and Roblox's announcement states that users will not see a countdown for when an item goes off sale. The launch time reaches buyers only if the creator shares it.
Can a UGC Limited drop end before it sells out?
Yes. A Sale End date closes the sale on schedule whether or not the copies are gone, and unsold copies are never minted. The listed quantity is the most that can exist, so some items end up with fewer real copies than the number on the page.
Can a non-Limited Roblox item be time-limited?
Yes, and that's a different thing from a Limited. Roblox's announcement says non-Limited items stay unlimited in quantity but can be limited by time, and the publishing documentation says non-Limited items can't be resold. A short window alone doesn't give an item a fixed copy count.
How long after a drop can you resell a UGC Limited?
Up to 30 days. Roblox's fees documentation sets a holding period of up to 30 days after you buy a Limited, and a shorter hold of up to 7 days if you bought the copy from a reseller. Resale also requires the creator to have enabled it and the seller to hold an active Roblox Plus subscription.
How much do you keep when you resell a UGC Limited you bought at a drop?
Half. Roblox's documentation splits a UGC Limited resale 50% to the reseller, 10% to the creator, 10% to the seller or affiliate, and 30% to Roblox, so you need about twice your purchase price to break even.
Do you need Roblox Plus to buy an item at a drop?
No. Any account can buy at launch, and subscribers get 10% off for their first two months and 20% from the third consecutive month, excluding items above 1,000,000 Robux and all resale purchases. You need Roblox Plus to resell a Limited afterwards.