Roblox's UGC Limiteds are made by community creators: individual players and groups of them. RBX Invest tracks 191,264 UGC Limiteds published by 21,265 different creator accounts as of October 2026 (a UGC Limited is an avatar item made by a community creator with a fixed number of copies, so once they sell out the only way to get one is to buy it from somebody who already owns one). Publishing volume and item value barely overlap. Only 677 of those 191,264 items have a RAP of 10,000 R$ or more, those 677 items come from just 320 creator accounts, and 93% of those accounts have published fewer than 150 items each.
Quick answer: 21,265 creator accounts have published 191,264 UGC Limiteds. The biggest publisher by count is the group Habit Games! with 1,269 items averaging a RAP of 221 R$, while the creators whose prints actually reach a 10,000 R$ RAP, such as RookVanguard and haz3mn, run small catalogs with a high hit rate.
| The UGC Limited catalog at a glance | |
|---|---|
| UGC Limiteds tracked | 191,264 |
| Creator accounts behind them | 21,265 |
| Classic (Roblox-made) Limiteds tracked | 2,563 |
| Median print size | 10 copies |
| Items with 10 copies or fewer | 100,365 |
| Items that exist in a single copy | 59,705 |
| Items with no RAP on record | 104,106 |
| Items with a RAP of 10,000 R$ or more | 677 |
| Data as of | October 16, 2026 |
How many creators make Roblox UGC Limiteds? 21,265 accounts and 191,264 items
Roblox opened Limiteds to community creators in April 2023, announcing the program on April 5 and switching it on the next day. Three and a half years later the UGC catalog dwarfs the classic one. RBX Invest tracks 2,563 classic Limiteds, the Roblox-made items like the Dominus and the Sparkle Time Fedora, against 191,264 UGC Limiteds. For every classic Limited there are about 75 community ones.
Those 191,264 items are spread thin. The median print is 10 copies, which means half of all UGC Limiteds were published in runs of ten or fewer. A "print" is just the number of copies a creator put on sale, and it is the number that decides scarcity later. 100,365 items have ten copies or fewer and 59,705 exist in exactly one copy.
Small prints sound bullish until you look at the resale side. 104,106 items, more than half the catalog, have no RAP at all. RAP stands for Recent Average Price, Roblox's smoothed average of an item's sale history, and an item only gets one once a copy actually resells. An item with no RAP has never changed hands on the resale market, often because nobody ever wanted a second-hand copy.
Who publishes the most Roblox UGC Limiteds? Habit Games! with 1,269 items
Sort every creator account by how many UGC Limiteds it has published and you get a list most traders have never heard of.
| Creator | Account type | Items | Copies published | Average RAP |
|---|---|---|---|---|
| Group (verified) | 1,269 | 1,046,042 | 221 R$ | |
| Group | 1,035 | 17,599 | 101 R$ | |
| Group | 869 | 952 | None on record | |
| Group | 865 | 917 | Under 1 R$ | |
| Group | 748 | 24,787 | 1,184 R$ | |
| Group | 704 | 16,890 | 252 R$ | |
| Group | 699 | 1,103,056 | 158 R$ | |
| Group | 694 | 165,429 | 455 R$ | |
| Group | 685 | 107,061 | 915 R$ | |
| Group (verified) | 668 | 607,061 | 385 R$ |
All ten are group accounts, which is normal for high-volume publishing. Two of them, ,pawprints and /sweetugc, have published 1,734 items between them, and exactly one of those items has ever recorded a resale.
The averages tell you what these catalogs are for. Habit Games! has published over a million copies at an average RAP of 221 R$, which is pocket change for most traders. That is a volume business built on in-experience sales, where a cheap avatar item sells in bulk inside a game. Blightborne and bloxoria sit higher at 1,184 R$ and 915 R$ average, and each has one item in six figures: a single-copy pair of wings at 280,000 R$ for Blightborne, and a print of eight at 200,582 R$ for bloxoria.
Which creators' UGC Limiteds hold value? Small catalogs with a high hit rate
The best-known high-value UGC Limited is the QT Bandana by haz3mn, with a RAP of 1,381,724 R$ across 99 copies. haz3mn has published six UGC Limiteds with a real print behind them, and four of those six cleared a 10,000 R$ RAP. That is the pattern worth remembering. The creators whose items hold value publish rarely.
To rank creators fairly you have to throw out the single-copy items. Of the 677 UGC Limiteds with a RAP of 10,000 R$ or more, 240 exist in exactly one copy, so their RAP comes from one sale to one buyer and tells you nothing about demand. The table below counts only prints of ten copies or more.
| Creator | Account type | Prints over 10,000 R$ RAP | Prints published | Hit rate | Best print RAP |
|---|---|---|---|---|---|
| Group | 13 | 566 | 2.3% | 47,915 R$ | |
| User (verified) | 8 | 22 | 36.4% | 13,385 R$ | |
| Group (verified) | 8 | 298 | 2.7% | 71,680 R$ | |
| User (verified) | 7 | 40 | 17.5% | 12,350 R$ | |
| User (verified) | 7 | 105 | 6.7% | 19,208 R$ | |
| User (verified) | 7 | 139 | 5.0% | 43,956 R$ | |
| Group | 5 | 246 | 2.0% | 24,057 R$ | |
| Group | 5 | 388 | 1.3% | 28,450 R$ | |
| User (verified) | 4 | 6 | 66.7% | 1,381,724 R$ | |
| User | 4 | 9 | 44.4% | 25,000 R$ |
None of the ten biggest publishers appears in this table. Empyror shows up twice because the same name publishes under a group account and a personal account. The personal account has a hit rate of 6.7% across 105 prints and the group sits at 2.3% across 566. Same name on the catalog page, two different records, so open the creator link on the item page before you assume a drop came from the account you have in mind.
Hit rate is the number that matters when you are deciding whether to buy a launch. RookVanguard has published 22 prints and 8 of them cleared 10,000 R$ RAP. Theia's Vision has published 388 prints and 5 cleared it. Both creators have made items traders paid up for, and your odds on an untested drop are wildly different.
RookVanguard, the highest hit rate on a real catalog
RookVanguard has 46 UGC Limiteds in total, 22 of them with a print of ten copies or more, and a third of those prints sit above a 10,000 R$ RAP. The account carries Roblox's verified badge. A catalog that small is easy to follow: you can read every item on the creators leaderboard in a minute and know what the next drop is likely to do.
Why do adidas and Lamborghini top the RAP table? Single-copy showpieces
Sort UGC Limiteds by RAP and the top of the list is mostly brand marketing.
| Item | Creator | RAP | Copies |
|---|---|---|---|
| adidas | 2,000,000 R$ | 1 | |
| Lamborghini | 1,500,000 R$ | 3 | |
| haz3mn | 1,381,724 R$ | 99 | |
| Spyder Simulators | 1,242,730 R$ | 25 | |
| WhoseTrade | 1,042,069 R$ | 1 | |
| Monstercat | 1,000,001 R$ | 1 | |
| Valkenheim UGC | 1,000,000 R$ | 1 | |
| harht | 1,000,000 R$ | 1 | |
| Fennecpaw | 777,777 R$ | 1 | |
| haz3mn | 680,640 R$ | 99 |
Six of those ten items exist in a single copy. One sale sets the RAP, the owner has no reason to sell again, and the number sits there forever looking like a market price. The two items on the list with a proper print behind them, the QT Bandana and the Smite Hammer at 99 copies each, are the ones with an actual resale market, and both are covered in our QT Bandana and Smite Hammer breakdown.
The brand accounts work the same way. adidas, Lamborghini and Monstercat all carry verified badges and all published one-copy or three-copy showpieces as part of a campaign. Their everyday items are far cheaper, and the brand-item market has its own history, which we cover in Roblox brand collab Limiteds and in the Gucci items history. Treat a seven-figure RAP on a one-copy item as a trophy price.
What should you check about a creator before buying a launch?
Buying a UGC Limited from the creator is the cheapest way in, and it is also the slowest way out. Roblox's marketplace documentation sets a holding period of up to 30 days after you buy from the creator before you can resell, and up to 7 days when you buy from a reseller instead. A holding period is a lock on the item: it sits in your inventory and you cannot list it.
The fee math is what makes a creator's record matter so much. On a UGC Limited resale, Roblox's marketplace fees and commissions page splits the sale 50% to the reseller, 10% to the original creator, 10% to the seller or affiliate and 30% to Roblox. You keep half. Buy a copy for 2,000 R$ and you need to resell at 4,000 R$ just to get your Robux back. Buy from a creator whose last 50 drops never doubled and the position is dead on arrival.
Four things are worth checking before you buy in:
- The creator's hit rate on real prints. Items with one or two copies prove nothing. Look at what the creator's prints of ten or more copies did.
- Whether resale is even switched on. Some UGC Limiteds ship with resale disabled, and a copy you cannot list is a copy you cannot flip. We go through the reasons in why some UGC Limiteds can't be resold.
- How fast the stock is moving. Copies left and sale speed tell you whether a sell-out is coming. The items leaderboard and the UGC Limiteds in stock collection both track that live, and sold-out UGC Limiteds show what happened after the stock ran out.
- The seller requirements. Reselling a Limited needs an active Roblox Plus subscription on your account. Buyers of a resale need nothing. Robux you earn reselling items you did not create is also not eligible for the Developer Exchange program, so that balance stays inside Roblox, as covered in our Robux to USD guide.
UGC Limiteds cannot be traded either. Roblox's trade system covers classic Roblox-made Limiteds only, so every UGC position you take has to be unwound through a Marketplace resale. Our reseller terminal tracks your ladder position per item, and the Deals feed flags copies listed under the recent market, though you will need to be signed in to open it.
For a deeper read on which creators' items survive the first month after launch, see which Roblox UGC creators' Limiteds hold value and which UGC Limiteds to buy for reselling. None of this is financial advice, and a creator's past record is no guarantee their next drop performs.
Figures in this article come from the RBX Invest catalog as of October 16, 2026, with fees, splits and holding periods verified against Roblox's marketplace documentation at create.roblox.com/docs/marketplace the same day. Item ranks are ordered by RAP.
FAQ
Who makes Roblox UGC Limiteds?
Community creators do, both individual accounts and groups. RBX Invest tracks 191,264 UGC Limiteds from 21,265 separate creator accounts as of October 2026. Roblox itself made the 2,563 classic Limiteds, which are a separate, much smaller catalog.
Which creator has published the most UGC Limiteds?
The group Habit Games! leads with 1,269 UGC Limiteds and more than a million copies published, at an average RAP of 221 R$. Tazzers UGC Investors is second with 1,035 items. Both are volume publishers, and their items are cheap.
Which UGC Limited has the highest RAP?
The adidas x WhoseTrade Diamond Chain Limited Edition, at a RAP of 2,000,000 R$. It exists in one copy, so that figure comes from a single sale. The highest RAP on an item with a real print is the QT Bandana by haz3mn at 1,381,724 R$ across 99 copies.
Do UGC Limiteds from big creators hold value better?
Catalog size is a poor guide. None of the ten accounts that published the most UGC Limiteds appears among the creators whose prints reach a 10,000 R$ RAP. Creators with high hit rates, like RookVanguard at 36.4% and haz3mn at 66.7%, have published fewer than 50 prints each.
How many UGC Limiteds are actually worth something?
677 of 191,264 have a RAP of 10,000 R$ or more, which is about one in 283. Only 41 have a RAP above 100,000 R$. More than half the catalog, 104,106 items, has no RAP at all because no copy has ever resold.
Can you trade UGC Limiteds instead of reselling them?
No. Roblox's trade system handles classic Roblox-made Limiteds only, so UGC Limiteds change hands exclusively through Marketplace resales. Selling one needs an active Roblox Plus subscription on your account, though the buyer needs no subscription.
How much does a UGC reseller actually keep?
Half. Roblox's fee page splits a UGC Limited resale 50% to the reseller, 10% to the creator, 10% to the seller or affiliate and 30% to Roblox. Your break-even resale price is twice what you paid, so a 2,000 R$ copy has to resell at 4,000 R$ before you make anything.
Why do so many UGC Limiteds exist in only one copy?
Creators publish single-copy items as showpieces, auction pieces or brand trophies. 59,705 UGC Limiteds have exactly one copy. Their RAP, where they have one, records one sale, and there is no ongoing market behind it. We looked at that corner of the catalog in the rarest UGC Limiteds.